Massive Monsters Cult of the Lamb isn’t exactly next Animal Crossing: New horizons, but the comparisons are not unfounded. So if you want New Horizonsdo you want? Cult of the Lamb? The answer is maybe. Let me explain.
Cult of the LambPublished by Devolver Digital and released on August 11, is both an action-adventure and a roguelike and a city and farm management survival simulator. The city development part is where the Animal Crossing equations come from – the game is like New Horizons or Animal Crossing: City Folk, but you are building a cult instead of a city. It has farming, cooking and decorations – such as cozy paths and shrines. You have to build relationships and community within your cult; if your followers don’t believe in you, they will disagree and take money. Followers need to be cooked and fed, have a place to sleep, and you need to clean up their poop. (So lots of poop.) You pick berries, fish for seafood, and plant seeds in your yard. You harvest trees for wood, which can then be converted into planks to create more elaborate structures and decorations.
The thing that differs from Animal Crossing or Stardew Valley is that you can rule with fear. Suppose a follower wants to leave the cult; they won’t just move. You can choose to sacrifice them or forcibly re-educate them. Also, Cult of the Lamb minions eventually die of old age – though they may meet a worse ending first, depending on whether you choose to go the cannibalistic route.
It’s dark, but the environment is still cute – think Cozy Grove. Spooky and cute.
The second part of the game is the roguelike, which is drawing Hades comparisons on the internet. When I first heard of Cult of the Lamb, I imagined this was the focus of the game. And it is, but it shares absolute importance with the resource gathering and management elements – you really need to manage your cult and spend time building it, or else your exploits will be lost on your crusades. Whatever you’ve built can and will fail if you don’t tend to it.
The roguelike elements of Cult of the Lamb are not as tight or complex as a game like Hades, but it’s fun. Dungeons are built into randomly generated stages, and dying there isn’t a bad thing – followers may lose confidence, but you won’t necessarily lose much progress. For Polygon, reviewer Kazuma Hashimoto put it nicely:
These dungeons are quite short and consist of several stages that players can clear to gain valuable resources. Each stage has its own little card where you can encounter unique NPCs, some of which offer tarot cards that can give you temporary talents. Others may offer more powerful weapons, or even an assortment of stone, wood, or food (including seeds) to cultivate your growing commune. When you die, you’re simply reborn by the likes of The One Who Waits, though it comes at the cost of the resources you’ve acquired during your run. It’s standard and standard, and doesn’t deviate much from the already established roguelike formula.
If you are concerned about whether you like roguelike games, then know that there is a difficulty level Cult of the Lamb – you can make the battles of the game easier or more difficult. But you’re also welcome to spend more time managing your cult and building your strength, which will also make for more powerful weapons during your dungeon runs.
The bottom line is this: Have you ever wished Animal Crossing was less sweet? Something darker? Have you even thought of sacrificing a villager? (On the other hand, would you be crushed to see a follower die? It sure will in Cult of the Lamb, so prepare your body pits.) Have you wondered what would happen if the plague ravaged your island? If you answered yes to these questions, then yes. I think you will like it Cult of the Lamb.
After all, the game isn’t all bad. you can pet your dog followers after they’ve had a long day worshiping you at your sanctuary or enacting a doctrine about cannibalism.