FIFA 22 Chemistry Explained: How to Increase Team Chemistry, Individual Chemistry, and Maximum Chemistry in Ultimate Team

FIFA 22 Chemistry Explained: How to Increase Team Chemistry, Individual Chemistry, and Maximum Chemistry in Ultimate Team

Chemistry in FIFA 22 Ultimate Team without a doubt in important to master.

Finding the right combination Individual Chemistry, Team Chemistryand styles of chemistry—three factors that we’ll explain below—can set you up for a colossal amount of 90 points increase across each player’s attributes, on average about 10 points increase for each skill affected by the chemistry style modifier. This is roughly equivalent to turning a silver card into a gold card, or a standard gold card into a top-tier rare card in good shape.

Essentially, chemistry has a big impact on how good your players are, both positive and negative. After years of studying stats, attributes, and the community’s little green chevrons, EA Sports has revealed some numbers, so we’ll explain how it all works below in our guide to how to increase chemistry in fifa 22 ultimate team.

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FIFA 22 Chemistry Explained: How Team, Individual and FUT Chemistry Works

FUT Chemistry can seem a little daunting at first, especially when you start looking at the real equations behind it. We will now start at the very beginning by explaining what chemistry is and the basics of how it works.

There are two types of Chemistry in FIFA Ultimate Team that make up the overall Chemistry Rating, as well as Chemistry Style modifiers that affect how they work. Here are the key terms:

  • Player Chemistry – Rating out of 10 for each player.
  • Team Chemistry – Rating out of 100 for the whole team.
  • general chemistry – This is a hidden number derived from a combination of individual players’ chemistry and team chemistry. High overall chemistry will increase the player’s attributes; low total chemistry will actually reduce them.
  • Chemistry Styles – Modifiers that affect which stats increase and how much they increase when you have strong general chemistry.

Ultimately, the reason you want high player and team chemistry is because they increase or decrease your players’ attributes when they enter a match by a potentially huge amount.

Interestingly, however, the player’s chemistry and the team’s chemistry do not affect the attribute increase evenly. In fact, according to a post in which EA Sports finally revealed the numbers behind chemistry back in 2016, player chemistry is 75% and team chemistry is only a 25% increase in a player’s attributes. In other words, it’s much more important that your Timo Werner card has a maximum of 10 Player Chemistry than yours Team Chemistry totaling 100 – although it certainly still helps.

Here Paredes gets -2 to a number of his attributes due to bad chemistry.

How does FIFA Chemistry work and how does it affect player statistics?

With the basics out of the way, we can now dive into the details.

Whether a player’s attributes change or not is determined by their hidden general chemistry a rating that, like team chemistry, is scored out of 100. If the overall chemistry rating is over 50 out of 100, the player’s attributes increase. If he is below 50 they will decrease, and if he is dead by 50 they will stay the same. How much they increase or decrease depends on how much above or below 50 that player’s total chemistry is.

How accurately you get an increase or decrease depends on several things.

Generally, this is the case where the higher the overall chemistry, the greater the increase will be, with 100 in general meaning the maximum increase (which gives 90 attribute points, spread across attributes according to the attached chemistry style), as well as a low overall level. Chemistry below 50, the greater the decline.

So, if you want to know exactly what a player’s individual Attributes will be at any given moment, you first need to know what their General Chemistry is, then you need to know which Attributes are affected by the Chemistry style you have attached, and then finally you need to know how general chemistry affects the attributes of this style of chemistry. Simple! Ish. Then let’s start with general chemistry.

Compare Paredes to Oxlade-Chamberlain’s superior stat boost thanks to perfect chemistry.

How to determine a player’s overall chemistry:

  • Multiply their individual player chemistry by 10 and then by 0.75.
  • Multiply team chemistry by 0.25.
  • Add the two results together

So, for example, if I have Cristiano Ronaldo with 9 player chemistry and his team chemistry is 90, that would be 67.5 + 22.5, which adds up to an overall chemistry of 90 out of 100. That’s over 50, so Ronaldo’s attributes would be increaseand that’s also a little over 50, so they’ll increase quite a lot – almost the maximum amount, actually.

Which attributes are increased, and the maximum amount they can be increased by, is determined by Chemistry Styleswhich we explain – along with which positions they fit best – in our FIFA 22 Chemistry Styles guide.

It is also worth remembering here that chemistry ratings are calculated at the start of the match and thus does not depend on any substitutionsline-ups or general changes in team management made after the start of the match.

How much does Chemistry increase or decrease a player’s attributes?

Finally, the exact numbers have become known, so here is the formula:

  • General Chemistry – 50 = X
  • X divided by 50 = Y
  • Y times “Max Boost Value” (the maximum attribute value that can be boosted by Chemistry Style) = Attribute change.

Let’s take this with an example to show it in action, again using Ronaldo and his 90 overall chemistry, with the sniper’s chemistry style attached, and we want to figure out how that affects his finishing attribute. As you’ll see in the big list we’ve compiled in our Chemistry Styles guide, the “Max Boost Value” for the finishing attribute granted by the Sniper Chemistry Style is 15. Or in other words, with maximum chemistry, a Ronaldo card with Sniper Chemistry Style will get +15 completion.

  • 90 – 50 = 40
  • 40/50 = 0.8
  • 0.8 x 15 = 12
  • So a Ronaldo card with 90 total chemistry and a sniper chemistry style would get +12 to his finishing attribute.

Here are a few more things to keep in mind:

  • The maximum increase if a player has 100 team chemistry and 10 individual chemistry is only 90 attribute points distributed according to the player’s chemistry style (even if they only have basic chemistry, it is still allocated to certain attributes).
  • The maximum reduction if a player has 0 Team Chemistry and 0 Individual Chemistry is 25 points in everyone attribute.

Stuck in order to make up your team? We have pages on FIFA 22 Wonderkids, FIFA 22 Best Goalkeepers, FIFA 22 Best Defenders, FIFA 22 Best Forwards, FIFA 22 Best Forwards and FIFA 22 Best Midfielders. For FUT fans, we have guides on how Chemistry works, as well as complete list of chemistry styles.

How to Improve Chemistry in FIFA Ultimate Team

Players’ individual chemistry and team chemistry increase in the same way, with different factors raising or lowering their ratings. To achieve maximum results, you need to get 10 and 100 points in both cases respectively, but it’s worth emphasizing that individual chemistry is more important than team chemistry when it comes to scoring it as a whole.

Here’s how to increase Chemistry in FIFA 22:

  • Player Position – The position of the player marked under his card will be displayed in red, yellow or green. Red means that they are completely out of position, which reduces the chemistry of both players and teams. Yellow means that they are partially out of position, which reduces the chemistry between the player and the team. Green means that they are in their preferred position, increasing the chemistry of players and teams.
  • Player Links – Denoted by colored lines between players, they will again appear as red, yellow or green. This time, what two linked players have in common (outside of club, league, and nationality) determines the color of the link. Red has nothing to do, reducing player and team chemistry. Yellow means one thing in common: increased chemistry between players and teams. Note that this is different from the result of the yellow player position indicator. Green stands for two or more common qualities, increasing player and team chemistry more than yellow. However, the real result is determined all links from the player: see red as -1, yellow as +1 and green as +2. By summing up all the links, you want that player to get a chemistry boost from them.
  • Manager – As with player references, the nationality and league of the manager (not the club) affect both player chemistry and team chemistry. Each player who has a league or nationality link with a manager will receive a chemistry boost, as evidenced by the little green tie icon on their card.
  • Loyalty – Players who play 10 or more matches for your club will receive a loyalty bonus that increases their chemistry by 1. This is indicated by a green shield icon on their card.

It is worth noting that while all of these factors affect both team chemistry and player chemistry, it is still possible to have high team chemistry and lower individual chemistry for a particular player.

This is because the amount of Team Chemistry you generate from the factors above can add up to significantly more than the 100 required to maximize it – for example, it only takes a full set of Yellow Links between players to reach 100 Team Chemistry. So adding some green links means you can put a goaltender in front and still hit 100 with relative ease.

Likewise, you can obviously get by with a few red links on your team sheet, as long as you have enough greens and yellows to make up for it. Players in the community have essentially made their own challenge by trying to reach NLW or “No Link Wasted” teams, for example, where each player has exactly 9 players played – no more and no less – that number drops to 10 by adding a manager or loyalty bonus.

Finally, a few words about substitutes in FIFA Ultimate Team. In a forum post, EA Sports clarified that Submarines are not actually affected by the usual player chemistry factors listed above. Instead, all substitutes enter the game with a fixed Individual Chemistry Rating of 5 out of 10, which means that when entered into the formula above, their hidden overall chemistry will have a maximum value of 62.5 out of 100. Team Chemistry below 100 will of course lower it further more.

This way substitutes can be swapped to any position – so your LW Ronaldo can be played as an ST – without any damage to their Chemistry Rating. Instead, their performance is only affected by team chemistry, which, as we mentioned above, is calculated before the start of the match and does not depend on substitutions, lineups, or other changes in team management in the middle of the game.

This also means that there is a hard limit on how much their Attributes can be increased by Chemistry Styles. Put 62.5 total chemistry into the formula above and Ronaldo’s finishing attribute will be increased by just 4 points (rounded up from 3.75) out of a maximum of 15. In essence, substitutions are great for attracting players who would otherwise have a poor chemistry, for example from another league – but they will never be as strong as if they started with full chemistry in general.

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